The game’s ambitions, even in its (technical) infancy, are evident. Riot’s biggest title, “League of Legends,” is undeniably the premier esport, and the company aspires to a similar trajectory for “Valorant.” (“We’re trying to take a multiyear, decade-long view when it comes to where we want ‘Valorant’ esports to go,” said Whalen Rozelle, senior director of global esports at Riot, in an interview with The Post last year). Updates are released at a steady clip, often dramatically changing how the game is played and drip-feeding snippets of lore that hint at a broader universe and underlying narrative. With just one global competition in the books, story lines have emerged around players, teams and regions. And coinciding with the game’s first anniversary, Riot announced that a long-rumored mobile port of the game was in development. That’s not all: The company is experimenting with bringing the game to other platforms, including consoles, Ziegler told The Post.